Latest Feature Release



A new generic solver node that can iterate on virtually any data set and accumulate the results over multiple evaluations of the DG. Combine this with the new Resample and ResolvePointCollisions nodes allows you to create cool growth effects like expanding ice crystals and other morphing organic structures.

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Resample and ResolvePointCollisions

The new Resample node will insert new vertices (cells) into the input mesh from the solver node to ensure a uniform density, while the resolvePointCollisions will prevent any overlap to produce clean manifold geometry.
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Previous Tools


Combined with a powerful solver and a flexible toolset, Mesh Fitting provides us with the ability to deform any given mesh to closely approximate (fit) its input geometry, regardless of their topology. Add soft and hard links with weight maps if desired to control the deformation between the mesh objects and use advanced controls for even more precise results.

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High Resolution Human Anatomy

Tight, clean and uniform high resolution mesh topology that can be used as a starting point for
muscle simulations, character animation, reference and more. Includes a skeletal system >
internal organs > muscle layers and skin geometry.
Muscles and bones can be wrap deformed with the skin and then mesh-fitted altogether into
another biped character. Included are simulation friendly low-res triangulated and tetrahedralized representations of the muscle groups.


SOuP/OpenVDB -
An essential toolset for every Maya artist & studio!

Our products provide a vast framework that brings a tonne of new functionality
to Maya. Based on the principles of a flexible, non-destructive procedural pipeline, this enables artists to achieve results impossible to accomplish with standard techniques, at the same time improve efficiency by minimizing the need to write computer code during production.

SOuP/OpenVDB integrates with most
of Maya's existing architecture allowing modellers, texturers, animators and FX artists the control they need to build flexible shots which can be easily modified and updated when required.

We provide a large repository of scene examples to reverse engineer and a whole lot of videos to get you started, plus we have an active forum if you're looking for more specialised help.


Represent SOuP with pride and wear our cool T-shirts and Hoodies for boys & girls available from www.zazzle.com! Several designs to choose from so get nerdy and be cool!


Hidden or forgotten tools buried deep inside SOuPs toolset menu.

Ever needed a quick vehicle rig that will not only calculate the speed of wheel revolutions based on D/T, but also has
a suspension system to compensate for uneven mesh terrain? SOuP’s Vehicle Animation System (VAS) does just that.



Found under the Toolset menu, VAS has a number of vehicle presets to get you going from a bike, trike and car to a multi-wheeled truck, in fact any number of wheels can be specified via API calls as explained in the notes menu of the tool.

Once the ground mesh and vehicle preset have been selected, hit 'create' and keyframe animate the vehicleCtrl1 object curve, add any keyframes to the steeringCtrl and then calculate wheel rotation by the press of a button.
If the surface is uneven, VAS will automatically calculate the suspension which can be further keyframed to iron out any intersecting points between wheel and terrain.

Controller visibility can be switched on/off for declutter and other custom attributes have been added like Spin and Tilt to provide further control. If you are familiar with Python then take a look at the API calls in the notes window, this allows you to seemlessly add the VAS tool to your own toolset for convenience, happy off-roading!

See ya next month!

 
 
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