SOuP-dev.com is place where artists and programmers can come together to discuss and share ideas.
Its purpose is to build new tools and develop existing ones and make them widely available to the user base. With this in mind, we invite you to join our community.
SOuP is a collection of nodes for Maya that are based on the principles of building a flexible, non-destructive procedural pipeline. Many of the nodes are designed to work at component level allowing the artist to extract specific data, alter it and pass it on. Its this level of design that allows SOuP nodes to work seemlessly within Maya's existing architecture.
Learning SOuP gives you insight on the inner workings of the dependency graph and how data flows from one node to the next. This knowledge is very powerful and gives you the ability to create effects and solve problems more efficiently whether you are using SOuP or not.
SOuP is freely available to download from the tools page. There is also a collection of pre-built Maya scenes to help get you started.
The SOuP project is developed and supported by Peter Shipkov. Contributors include Jeremy Raven, Maxim Kotrolev, David Schoneveld, Sergey Tsyptsyn, Ivan Turgeon, David Corral, Jack Straw, Michel Tuttle, Alex Smolenchuk.
More are welcome.