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SOuP

Rich toolset of sophisticated data generators and modifiers that extend the procedural (and many other) capabilities of Maya.

Latest build: 2018-10-06

DOWNLOAD

* 15 day trial period - requires an internet connection.

View README.TXT included in the downloadable archive for detailed instructions regarding installationand licensing.



EXAMPLE SCENES

DOCUMENTATION

OVDB

Comprehensive implementation of the OpenVDB library for Maya with rendering support for Arnold.

Latest build: 2018-10-10

DOWNLOAD

* 15 day trial period - requires an internet connection.

View README.TXT included in the downloadable archive for detailed instructions regarding installation and licensing.



VIDEO TUTORIALS

HardMesh

Powerful toolkit for building complex models using simple input shapes. Interactive and efficient workflow makes it a perfect fit for both novice and advanced users.

Latest build: 2018-09-06

DOWNLOAD / PURCHASE

* Request a 30 days trial: sales@pux-3d.com



EXAMPLE SCENES

DOCUMENTATION

OCTOPLUG

Set of procedural plug-ins for Maya and shaders for Arnold. The package includes multiple deformers, general purpose RBF interpolator, strands system, and many others.

DOWNLOAD / PURCHASE

There are so many rigging systems for Maya already, what makes this one any different ?

  1. VFX/Games production ready, yet clean and simple.
  2. Very fast. For comparison - full featured FRW rig is on par or faster than HumanIK in its most basic form.
  3. Simple and (because of that) scalable codebase.
    Basic MEL commands only - create/parent/rename nodes and create/set/connect attributes. No OOP, interdependencies, C++ API calls, external libraries, plug-ins.
Latest update: 2018-07-14

DOWNLOAD

* Free.



video tutorial - basic workflow and tools
video tutorial - custom OpenGL controls

The largest collection of math nodes in one place.

This package contains Serguei Kalentchouk's great open source project in the form of pre-compiled and ready to use plug-ins, with his generous permission.

Included is a simple expression language that can be used to describe a series of mathematical operations inline, which can then be interpreted to generate a math nodal network for you.
Detailed documentation located here.

Latest update: 2018-08-01

DOWNLOAD

* Free.

BlackBody radiation shader

Tai Komatsu has designed a blackbody shading tool in python for Maya fluids. If you dont know, blackbody shading is all about calculating color from temperature values, so now you don't have to try and guess these values yourself - its all done for you. Follow the download link to Tai's GitHub page where you'll find all the information you need to get started.

Go to GitHub


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