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SOuP

Rich toolset of sophisticated data generators and modifiers that extend the procedural (and many other) capabilities of Maya.

Latest build: 2018-07-28

DOWNLOAD

* 15 day trial period - requires an internet connection.

View README.TXT included in the downloadable archive for detailed instructions regarding installation and licensing.

OVDB

Comprehensive implementation of the OpenVDB library for Maya with rendering support for Arnold.

Latest build: 2018-07-28

DOWNLOAD

* 15 day trial period - requires an internet connection.

View README.TXT included in the downloadable archive for detailed instructions regarding installation and licensing.
License Type Period / Price
SOuP interactive standalone
SOuP interactive network
OVDB interactive standalone
OVDB interactive network
SOuP/OVDB batch FREE
Licenses are issued by email shortly after purchase.
Send email to sales@soup-dev.com with the next details included:
- purchase order
- for standalone licenses - host ids of the workstations that will run SOuP/OVDB
- for floating licenses - host id of the computer running the RLM license server
View README.TXT included in the SOuP/OVDB downloadable archives for detailed instructions regarding installation and licensing.

Note: As this is a digital download, there is no return policy.
example scenes

We provide a large amount of example scenes showing how SOuP works and integrates with the Maya architecture.

DOWNLOAD

* Free.


There are so many rigging systems for Maya already, what makes this one any different ?

  1. VFX/Games production ready, yet clean and simple.
  2. Very fast. For comparison - full featured FRW rig is on par or faster than HumanIK in its most basic form.
  3. Simple and (because of that) scalable codebase.
    Basic MEL commands only - create/parent/rename nodes and create/set/connect attributes. No OOP, interdependencies, C++ API calls, external libraries, plug-ins.
video tutorial - basic workflow and tools
video tutorial - custom OpenGL controls

Latest update: 2018-07-14

DOWNLOAD

* Free.

The largest collection of math nodes in one place.

This package contains Serguei Kalentchouk's great open source project in the form of pre-compiled and ready to use plug-ins, with his generous permission.

Included is a simple expression language that can be used to describe a series of mathematical operations inline, which can then be interpreted to generate a math nodal network for you.
Detailed documentation located here.

Latest update: 2018-08-01

DOWNLOAD

* Free.

BlackBody radiation shader

Tai Komatsu has designed a blackbody shading tool in python for Maya fluids. If you dont know, blackbody shading is all about calculating color from temperature values, so now you don't have to try and guess these values yourself - its all done for you. Follow the download link to Tai's GitHub page where you'll find all the information you need to get started.

Go to GitHub

 

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